MUS is a 3D game that was created over the span of 3 weeks. It is a horror platformer about a mouse that has to escape the claws of evil scary cats. I came up with the initial concept and style for the game as well as creating concept art, character design, 2D animations and level design.
For an individual part of the project I also modelled and textured the mouse character as well as creating a toon shader for the model. All of this was made in Blender. This is not included in the demo.
Art direction: Troels Jørgensen
Game Director: A. Christian Larsson
Concept artist: Ida Lilja
Character artist: Lucia Mauri
3D artists: Rosa Friholm
3D artist: Anastasia Jacobsen
Finished 3D model with the toon shader applied, showed in different lighting.
2D animation sprites were used as background elements in the game. I used Procreate to make these.
Concepts for physical puzzles & obstacles.