Ida Lilja

MUS

MUS is a 3D game that was created over the span of 3 weeks. It is a horror platformer about a mouse that has to escape the claws of evil scary cats. I came up with the initial concept and style for the game as well as creating concept art, character design, 2D animations and level design.

For an individual part of the project I also modelled and textured the mouse character as well as creating a toon shader for the model. All of this was made in Blender. This is not included in the demo.

Play a demo of the game here

Credits

Art direction: Troels Jørgensen

Game Director: A. Christian Larsson

Concept artist: Ida Lilja

Character artist: Lucia Mauri

3D artists: Rosa Friholm

3D artist:  Anastasia Jacobsen

2D animation

2D animation

2D animation

3D model in all shadow with the toon shader.

3D model with the toon shader. 

3D model with the toon shader. 

Mesh for the model.

Model with texture.

Model with texture.

Level design concepts

Level design concepts

Level design concepts

Level design concepts

Level design concepts

Using Format