Solus

I worked as a concept artist on a school project where we had to create a 3D game based on a worldbuilding prompt about "junk". I did various concept art and character design.

Play a demo of Solus here

Credits

Art direction and scripting: Niek Meffert

Lighting & tech artist: Matthew Rasmussen

Level design, concept art and worldbuilding: Anastasia Jakobsen

Concept art and character design: Ida Lilja

3D artist: Rosa Friholm

3D artist: Lucia Mauri

Hero shot / concept art.

Character design variations.

Final character design / turn-around

Character design for the player character's sidekick.

Concept art for background elements. The environment is based on a dystopian, decayed version of Brasília, where the architecture is very recognizable. 

Using Format