Min sommer på Uminge
Min sommer på Uminge is a calming exploration and adventure game taking place on the fictional island Uminge over the course of a summer. The game is very inspired by Danish summer nostalgia and Studio Ghibli films, and we therefore created an island where Danish and Japanese culture blends together. The game is set up in a 3D world with 2D painterly backgrounds and handpainted textures to create a unique and nostalgic vibe.
My role on the project was concept art, character design and 3D modelling and we all worked closely together to create the worldbuilding and determine the universe and narrative for the game.
Credits
Character design, concept art, 3D modelling, UI graphics: Ida Lilja
Programming, game design, research: Isak Ravn
Narrative, sound design and background design: Simon Winther
Scene set-up, background design, concept art, 3D modelling: Xinru Liu Fog
Concept design for the environment on Uminge. Notice the mix of Danish elements like the danish flag, roadside vegetable stall and traditional Danish timbering on the lower part of the house. Japanese elements are the roof of the house, the koinobori on the flagpole and the shrines on the side of the road.